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Haniblecter Teg
F.R.E.E. Explorer Atrum Tempestas Foedus
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Posted - 2008.03.02 14:19:00 -
[1]
Edited by: Haniblecter Teg on 02/03/2008 14:27:12 Eagles getting a 5th, good, was underpowered since T2 ammo got nerfed, and before that when HP was boosted.
But what about the muninn? Did it ever get boosted? Was it effective even before HP was boosted (predating T2 ammo nerf)?
Eagle just seems to get the attn b/c every pilot has a caldari alt. But the minnies and their cruiser sniper needs some lovin too!
So, lets discuss what this bird needs!
Quote: Minmatar Cruiser Skill Bonus: 5% bonus to Medium Projectile Turret rate of fire and 5% bonus to Medium Projectile Turret damage per level
Heavy Assault Ship Skill Bonus: 10% bonus to Medium Projectile Turret optimal range and 7.5% bonus to Medium Projectile Turret tracking speed per level
Even with a double damage bonus the cruiser is pretty weak. 4x gyro's and republic fleet only gets its 455dps, with a 2300 alpha. Using t2 ammo nerfs the guns tracking, even with the trackign bonus.
IF anything, artillery needs a major look over. ----------------- Friends Forever
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Haniblecter Teg
F.R.E.E. Explorer Atrum Tempestas Foedus
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Posted - 2008.03.02 14:51:00 -
[2]
Originally by: Twin blade It took the Dev's over 4 year's to Fix the typhoon witch i still think should of been given a 5/5 weapon lay out.
The fact is by the time they do ever bother to fix the ship where all going to be flying titans but yes it needs a little love more PG and Cpu would be nice.
It can fit crap just fine...well, I dont run with any ab/mwd so Its fine for me. I tink the problem is with arty's. ----------------- Friends Forever
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Haniblecter Teg
F.R.E.E. Explorer Atrum Tempestas Foedus
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Posted - 2008.03.02 17:01:00 -
[3]
Using tremor, the muninn with hac 5 AND 2x optimal rigs gets 101km optimal with 1100 alpha and 330 dps.
With republic fleet EMP it gets a 29km optimal, 2200 alpha and 450 dps.
What does the eagle get? ----------------- Friends Forever
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Haniblecter Teg
F.R.E.E. Explorer Atrum Tempestas Foedus
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Posted - 2008.03.02 17:25:00 -
[4]
I'd say damage too. Its its alpha strike taht should be uber. Up the damage mod and lower the RoF imho. ----------------- Friends Forever
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Haniblecter Teg
F.R.E.E. Explorer Atrum Tempestas Foedus
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Posted - 2008.03.02 19:25:00 -
[5]
Increase damage mod and decrease teh RoF. Same DPS, more arty like alpha damage. ----------------- Friends Forever
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Haniblecter Teg
F.R.E.E. Explorer Atrum Tempestas Foedus
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Posted - 2008.03.05 09:42:00 -
[6]
Halve RoF and double damage mod on medium arty (and all for that matter) and you've solved the problem with minnie long range since the HP buff/t2 ammo nerf.
The 2x launcher slots and 5x small drones means that any scrambler trying for me is going to have a nasty surprise. ----------------- Friends Forever
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Haniblecter Teg
F.R.E.E. Explorer Atrum Tempestas Foedus
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Posted - 2008.03.08 09:53:00 -
[7]
Reduce the RoF for more damage mod, that'll fix arty and the ships taht use them ----------------- Friends Forever
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Haniblecter Teg
F.R.E.E. Explorer Atrum Tempestas Foedus
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Posted - 2008.03.09 09:06:00 -
[8]
Just bumping in response to the patch notes not having anything about the muninn. ----------------- Friends Forever
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Haniblecter Teg
F.R.E.E. Explorer Atrum Tempestas Foedus
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Posted - 2008.03.16 17:27:00 -
[9]
What's more, Tremor ammo has a 75% nerf to the tracking of arty's when used. That's NUTS!
How is a support sniper supposed to hit ANY frigate speeding towards the fleet when the tracking is .009? (Hac at lvl 5 btw)
To put that into perspective, a mega's 425 turrets loaded with t2 range ammo gets .004 tracking (also with lvl5 in bs)
Youch!
Just for even further perspective, the poor Eagle gets .007 tracking with spike loaded. Only reason a 720 arty beats out a 250 is b/c the muninn has a decent tracking bonus.
Now, those numbers dont compare too well against each other, but I assure you that even a smidge of transversal at 80km will prevent the support sniper from being able to hit a cruiser. What this means is that every support sniper in the game HAS to load faction ammo,losing range (lets say 10km) just to have decent tracking.
Reduce the tracking penalties on t2 range ammo to .5 or .66, and you'll see a marked improvement in the ship class. ----------------- Friends Forever |
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